The past few days I’ve been working on a print and play board game in the evenings called Lives of Jim. It’s part of a 10-day paper game jam I’m taking part in. You can find Lives of Jim on itch.io if you want to print it out and play it. And the home for the game jam is on itch.io too. (That’s why I’m using itch.io — never heard of it before, love the URL.)
As if designing your own board game for a paper game jam isn’t nerdy enough each one of the character cards from the game is sort of a nod to different time travel tropes or stories. (One of the suggested themes for the paper game jam, the one I’ve adopted for the game, is time travel.)
There’s a future conqueror like Marvel’s Kang or Chronoliths, something like a terminator, Looper, a heartbroken time traveler like Slaughterhouse Five or maybe the time traveler’s wife, and the idea of morlocks or the caveman from Altered States.
I’m reaching a bit with calling Altered States a time travel movie. I kind of just like pointing people at that movie whenever I can though.
Let me know if you try out Lives of Jim!
Next Friday I’ll be putting on a board game night for our neighbourhood youth group of kids around grades 4–7. Of course, I’ve started geeking out about this already. Over the past four or five months I’ve had a lot of fun playing designer board games and building a small collection of great games to play with my ten-year old son, my wife, my four-year old daughter — the whole family.
Here’s a few of the games I’ll be putting on. It’s very likely, if you’re reading this post, that you won’t be coming to the board game night. Sorry, readers. Still, you might find something here that’ll create some laughs and surprises on your own family fun night around the kitchen table.
Continue reading Board Game Night
Designed to be impossible for a Deep Blue to beat the best human player but simple enough for a four year old to learn. Playable with a chess board and pieces but it’s not a chess variant. It’s Arimaa. (Pronounced a-ree-muh.) More importantly, it’s fun. Here’s how to play.
There’s more at the Arimaa site plus an app for Android and iOS. With the exception of the probably-not-going-to-be-reprinted-anytime-soon physical version, they’re all charmingly ugly. Don’t let that stop you.
I bugged Takashi so much about the yellow color scheme it’d be pretty embarrassing if I didn’t use it here. I think it’s pretty sharp. And it makes me want to blog more! That’s a good theme design.
Still messing around with the Wacom Stylus and the iPad. Now with the Paper app as well.